Quantum Computing Thematic Track at ICCS 2020



Registration deadline: 

Monday, January 6, 2020

Submission deadline: 

Monday, January 6, 2020


Wednesday, June 3, 2020 to Friday, June 5, 2020



KIT Royal Tropical Institute
Mauritskade 64
52° 22' 8.6376" N, 4° 55' 13.9296" E

We cordially invite you to submit a paper presenting the results of original research in the area of quantum computing at the Quantum Computing Thematic Track to be held in conjunction with the International Conference on Computational Science, June 3 - 5, 2020, Amsterdam, The Netherlands.


Quantum computing is a new paradigm that exploits fundamental principles of quantum mechanics to solve problems in various fields of science that are beyond possibilities of classical computing infrastructures. Despite increasing activity in both theoretical research and hardware implementations, reaching the state of useful quantum supremacy is still an open question. This workshop aims to provide a forum for computational scientists, software developers, computer scientists, physicists and quantum hardware providers to understand and discuss research on current problems in quantum informatics.


Specific topics include (but are not limited to):

  • New quantum computing algorithms;
  • New hybrid quantum-classical solutions;
  • Application of quantum computing to current problems in computational science;
  • Quantum algorithms in machine learning and big data;
  • Integration of quantum computation with supercomputing infrastructure;
  • Quantum computing hardware;
  • Quantum error correction;
  • Advanced methods for quantum software engineering;
  • Novel numerical methods supporting quantum information theory;
  • Environments and frameworks for quantum computing;
  • Quantum simulators;
  • Cloud-based support for quantum computing;
  • Dedicated services required for quantum computing;
  • Novel approaches to quantum games;
  • Quantum networks / quantum Internet;
  • Quantum programming languages;
  • Creative tools for quantum computation education: video games, interactive art;
  • Challenging applications in industry and academia;

Program Committee

  • Nicholas Chancellor, EPSRC UKRI Innovation Fellow, Durham University, UK
  • Piotr Frąckiewicz, Pomeranian University, PL
  • Piotr Gawron, Nicolaus Copernicus Astronomical Center, Polish Academy of Sciences
  • Sophia Grundner-Culemann, Ludwig-Maximilians-Universität München, Institut für Informatik, DE
  • Tobias Guggemos, Ludwig-Maximilians-Universität München, Institut für Informatik, DE
  • Maximilian Höb, Ludwig-Maximilians-Universität München, Institut für Informatik, DE
  • Krzysztof Kurowski, Poznan Supercomputing and Networking Center, PL
  • Jarosław Miszczak, Institute of Theoretical and Applied Informatics, Polish Academy of Sciences, PL
  • Peter Müller, IBM Zurich Research Laboratory, Zurich, CH
  • Frank Phillipson, TNO, The Hague, NL
  • Heike Riel, IBM Fellow, Department Head Science & Technology, IBM Research, Zurich, CH
  • Haozhen Situ, College of Mathematics and Informatics, South China
    Agricultural University, CN
  • Bogdan Staszewski, University College London, UK
  • Tomasz Stopa, IBM Software Laboratory, Kraków, PL
  • Karol Życzkowski, Jagiellonian University, Kraków, PL

Workshop Chairs

Katarzyna Rycerz, Department of Computer Science, AGH, Krakow, Poland
Marian Bubak, Department of Computer Science AGH and Sano Center, Krakow, Poland
E-mail: qcw2020 [at] agh.edu.pl